//==============================================================================
//Ball of fire Impact
//=========================================================================

//==============================================================================
define dustsmall
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				VisualParticle SFX A Generic Dust Small
			}
		}
	}
}

//==============================================================================
define FireSmall
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visualparticle SFX A Generic Fire Small
			}
		}
	}
}

//==============================================================================
define impact
{
	set hotspot
	{
		version
		{
			Visualparticle SFX A Fire Ball Impact
		}
	}
}

//==============================================================================
anim Idle
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visualnone jimmy
				connect HOTSPOT dustsmall hotspot
				connect HOTSPOT impact hotspot
				Connect HOTSPOT FireSmall hotspot
			}
		}
	}
}